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The Eucatastrophe

The Eucatastrophe

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Devlog

  • ​Urgency VS Impact
    January 16, 2025 by Jason Christopher Burrows#advice
    In most of the games I like to play, they often say that the referee should only ask a player to roll a save if failure will have negative consequences. We can say that you should only roll if there i... Continue reading
  • Can NPCs Be Well Written?
    January 14, 2025 by Jason Christopher Burrows#advice, #mechanics
    Yes! But also, no. Sure a designer can write a scene like a screenplay and a voice actor can play D&D whilst reciting lines for characters, but that's not what is fun about TTRPGs, and more specifical... Continue reading
  • Armour as Wound Reduction
    January 14, 2025 by Jason Christopher Burrows
    1
    #mechanics
    Armour as Wound Reduction, Not Damage Reduction I love Into the Odd and all its offshoots such as Cairn , Electric Bastionland , and Mausritter . They do so much with so little. Something I really lik... Continue reading
  • Unpacking Reaction Rolls
    January 14, 2025 by Jason Christopher Burrows#mechanics
    As a referee/game master, creating a living breathing and, importantly, reactive world for your players can be quite daunting. Luckily many brilliant people over many years have developed tools to hel... Continue reading
  • Relearning to Play
    January 14, 2025 by Jason Christopher Burrows#musing
    We are all familiar with the idea of entropy. As time goes on, everything tends to break down into a lower state of energy. Our lives have a similar force, but it seems to make things more complicated... Continue reading
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